V-Ray 3.0 includes several new and improved shaders, including a new Skin shader, ray-traced SSS, and support for OSL.
A dedicated, intuitive Skin shader will make it easier than ever for artists to create complex, layered skin.
Rendering SSS is faster in V-Ray 3.0, and a new Ray-traced Skin Shader is under development.
Artists looking to write their own shaders may now use Sony's Open Shading Language (OSL) to create custom materials.
For a technical overview of V-Ray 3.0 for 3ds Max click here.