V-Ray's built-in distributed rendering lets you render images faster with the power of multiple computers.
You can now exclude your local machine from distributed rendering, so you can keep working while you render. You can also set a limit to the number of computers used for DR.
New in V-Ray 3.2 – Add or remove distributed rendering nodes on the fly.
In V-Ray 3.0 you can automatically transfer and cache scene assets to each distributed rendering node. This guarantees each node is rendering the correct data.